Self-authored · the design and the code, start to finish

Games I build
from scratch.

The same systems thinking as the client work. No engine, no framework, no libraries, just vanilla JavaScript on a canvas: a pseudo-3D projection, a hand-written physics loop, and a design that changes how you sense the world as you speed up.

Playable now

one game, open source, more when they are ready
01 · First-person runner

Game of The Speedster

Thread the crowd, break the sound barrier, run at the edge of light. Each speed tier runs a different physical regime, so the game is meant to feel different the faster you go.

▶ Play now
Vanilla JavaScript · HTML5 Canvas · hand-written 3D projection & physics · MIT

Source for everything is on github.com/Sagelakshya, alongside the tools I build for my own work.